The soapboard is a skateboard-like object that helps you glide across surfaces quickly, also allowing you to slide across strands of web above the ground. Walking, using a soap bubble to float (which can be upgraded over time to float longer distances) and a soapboard. Traversing these large room landscapes uses three basic mechanics. I played through the journey, collecting the majority of items in about 6 hours. I didn’t 100% Tinykin, as there was a lot to collect, and I think if you’re a completionist you will find it a bit of a grind to get everything. These collectible items go into a museum of sorts where you can view them. When you complete them, you earn collectible items or pollen as rewards. This pollen replaces the standard coin collecting mechanic that you’d often find in platform style games.Īnts, beetles and other tiny creatures bring additional stories to the game play, and some of them will give you these optional tasks to complete. Thankfully there is a counter to tell you how many you have as you work through the rooms. If you want to collect all of it, it will take time and dedication. It varies per room level but often was close to 1000 units of pollen to collect in each room. There is a jar of nectar, 4 letters to collect and deposit into a mailbox, and pollen to collect in each room. Some of them are optional and some are required to progress the main quest. A convert hall inside a guitar? A beach party in a bathtub? Adorable.Įach room had one main mission to get the piece shown on the blueprint to rebuild the spaceship, but there are also some side quests. The way Splashteam took normal objects and created something out of the ordinary, kept me playing the game with a grin on my face the entire time. The attention to detail when creating these worlds did not get overlooked by me. You’ll definitely want to spend time getting lost in the environments and explore, a lot. The kitchen had ‘fields’ made of scouring pads for example. Each room has its own theme and is beautifully crafted to create a full landscape using typical household items in a variety of ways. There is a ‘church’ in one section with insects worshipping and singing, another room has insects planning a huge party. Some will work low wage jobs and struggle, some live like royalty. A variety of bugs (cute and not creepy) have set up colonies throughout the home, and you’ll interact with them as they perform their normal daily routines. An entire universe unfolds before him, each room opening to another unique landscape and explore and adventure in. This home is normal size for us but enormous to Milo. Well, a specific place on Earth, someone house. You play as Milo, a tiny space man who has crash landed on Earth. I was so invested in the game that I played through the whole story in one sitting. Developer, Splashteam, and publisher TinyBuild, have combined eye catching 2D art with interesting 3D environments that kept me fully engaged and interested. Tinykin checks all of these boxes for me. Cute animation and little pet like creatures are a bonus. Give me a unique way to move around and some cool abilities and I’m even happier. Drop me into a massive non-linear environment where I can explore and collect, and I’ll be my happiest gamer self. My love for gaming has always had one constant. In my initial preview I was enamoured, and I am pleased to say that those feelings are still evident after getting to play the full game. I have been looking forward to the full launch of Tinykin since I had the pleasure of previewing it back in June.
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